![]() Although we have this more flexible movement and placement, the rule that a cutout cannot occupy the same space still applies. We can now move 1/32 of a tile with alt or now default 1/2 tile or 1/4 tile with F5. That is just a limit of the system in place. The cutout must be the only one on that 2 tiles it is placed since multiple cutouts cannot be overlapped. So say we have a 2 tile window, it has a cutout that says it is 2 tiles and cuts out the wall for it among other things. It is just how it was done to implement this feature while still obeying how windows and their cutout work.Įach window has an equivalent cutout and equivalent resource for it's size. ![]() I was asked just to explain what is happening here since I have experience making buildmode items, and it's not actually a bug.
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